b) Design Thinking Process and tools
MOOC – Virtual Hackathon
Chapter 1 – Design thinking and tools
Prof. Guillermo Palau Salvador (INGENIO-CSIC) | Co-author: Yanus HUB
This chapter consists of an introduction to the design thinking and system thinking methodologies, as well as the characteristics that make them essential in the approach of a hackathon. Next, the four phases that we will follow throughout the innovation process are explained in broad strokes.
Finally, videos 2-8 provide an in-depth explanation of each of the tools designed to be implemented during the hackathon. Each video ends with an example in order to facilitate the understanding of the tool.
Lesson 1. Design thinking and tools
This lesson is an introduction to the basic concepts of innovation such as Design Thinking and System Thinking. During the chapter, the need to differentiate and enhance non-linear thinking versus linear thinking is emphasized. On the other hand, the different advantages obtained from the use of visual tools throughout the process are explained.
Finally, the Design Thinking process that will be followed during the hackathon is explained, as well as a first approach to the tools. The 4 phases in which the process is divided are the following:
- Making sense
- Framing
- Ideation
- Solution
Lesson 2. Tool 1.1 - Pentagonal Problem
Explanation about the Pentagonal Problem, a visual tool to help teams nail down the problem, identify its different components and details, agreeing on a common ground for future actions.
During the video it will be explained when to use the tool, why is it useful, how long it is and each of the steps that must be taken to complete it.
The video is accompanied by a final example that facilitates the understanding of the tool.
Lesson 3. Tool 1.2 – Empathy Map
During this video the Empathy Map is explained, the Pentagonal Problem is a visual tool that allows you to build a stakeholder profile by quickly browsing the sources of information you have close at hand. The empathy map is intended for you to put yourself into a stakeholder’s shoes and thereby see the challenge from a different perspective.
During the video it will be explained when to use the tool, why is it useful, how long it is and each of the steps that must be taken to complete it.
The video is accompanied by a final example that facilitates the understanding of the tool.
Lesson 4. Tool 2.1 – Innovation focus
The innovation focus is a more detailed definition of the challenge that the team wants to address during the hackathon. It will be linked to the context analysis the team has performed in the previous step of the process.
During the video it will be explained when to use the tool, why is it useful, how long it is and each of the steps that must be taken to complete it.
The video is accompanied by a final example that facilitates the understanding of the tool.
Lesson 5. Tool 2.2 – Triple I
Explanation about the Triple I which is a voting procedure for helping to decide which element of a list could be more interesting to pursue.
During the video it will be explained when to use the tool, why is it useful, how long it is and each of the steps that must be taken to complete it.
The video is accompanied by a final example that facilitates the understanding of the tool.
Lesson 6. Tool 3.1 – Brainstorming
Brainstorming is a group creativity technique used to find a solution to a specific problem. This is achieved by gathering and recording new ideas from team members in a fluid way.
This activity helps to foster and harness the creativity of individuals into collective intelligence, which is more effective than the sum of its parts.
During the video it will be explained when to use the tool, why is it useful, how long it is and each of the steps that must be taken to complete it.
The video is accompanied by a final example that facilitates the understanding of the tool.
Lesson 7. Tool 3.2 – Analysis
Analysis is a visual tool that helps us to filter and choose which of the ideas we have had during the brainstorming process we want to develop. By using two matrices (feasibility and transformative) we will detect the potential impact of our ideas and it will help us to choose the one that best fits these requirements.
During the video it will be explained when to use the tool, why is it useful, how long it is and each of the steps that must be taken to complete it.
The video is accompanied by a final example that facilitates the understanding of the tool.
Lesson 8. Tool 4.1 – Value Proposition
Value proposition is an activity that helps us to organise the most relevant factors of the solution that we have extracted from the brainstorming process to present our idea.
In it, we will focus on defining the idea well to make it understandable, on the value we are creating, the needs we are solving and the power of transformation that the solution can generate.
During the video it will be explained when to use the tool, why is it useful, how long it is and each of the steps that must be taken to complete it.
The video is accompanied by a final example that facilitates the understanding of the tool.
Less
MOOC – Virtual Hackathon
Chapter 1 – Design thinking and tools
Prof. Guillermo Palau Salvador (INGENIO-CSIC) | Co-author: Yanus HUB
This chapter consists of an introduction to the design thinking and system thinking methodologies, as well as the characteristics that make them essential in the approach of a hackathon. Next, the four phases that we will follow throughout the innovation process are explained in broad strokes.
Finally, videos 2-8 provide an in-depth explanation of each of the tools designed to be implemented during the hackathon. Each video ends with an example in order to facilitate the understanding of the tool.
Lesson 1. Design thinking and tools
This lesson is an introduction to the basic concepts of innovation such as Design Thinking and System Thinking. During the chapter, the need to differentiate and enhance non-linear thinking versus linear thinking is emphasized. On the other hand, the different advantages obtained from the use of visual tools throughout the p
MOOC – Virtual Hackathon
Chapter 1 – Design thinking and tools
Prof. Guillermo Palau Salvador (INGENIO-CSIC) | Co-author: Yanus HUB
This chapter consists of an introduction to the design thinking and system thinking methodologies, as well as the characteristics that make them essential in the approach of a hackathon. Next, the four phases that we will follow throughout the innovation process are explained in broad strokes.
Finally, videos 2-8 provide an in-depth explanation of each of the tools designed to be implemented during the hackathon. Each video ends with an example in order to facilitate the understanding of the tool.
Lesson 1. Design thinking and tools
This lesson is an introduction to the basic concepts of innovation such as Design Thinking and System Thinking. During the chapter, the need to differentiate and enhance non-linear thinking versus linear thinking is emphasized. On the other hand, the different advantages obtained from the use of visual tools throughout the p